Jun 12, 2007, 07:29 PM // 19:29
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#1
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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End of Mission Stats
A party breakdown of mission stats would be nice to see:
# Interrupts
# Hexes Removed
# Dmg caused
# Dmg incurred
# Deaths
etc...
Would help give credit where credit is due, and perhaps even help players better themselves. For example if you notice that you as a party member have incurred more dmg than anyone else on a consistant basis and you aren't the tank, perhaps you should learn to kite, or position yourself better, etc...
Just something I always want to see at the end of the missions...
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Jun 12, 2007, 07:40 PM // 19:40
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#2
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Desert Nomad
Join Date: May 2007
Profession: W/E
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/signed Why not? i always flet GW doesn't give many stats back
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Jun 12, 2007, 08:16 PM // 20:16
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#3
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: Rt/
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/notsigned
Sorry, I don't see this as needed or overly useful. Plus, I could see it getting annoying if I had to look at it every time I finished a mission.
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Jun 12, 2007, 08:39 PM // 20:39
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#4
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Been suggested before.
Main reason it gets /notsigned is that it doesnt encourage teamplay. People will start taking builds purely aimed at being the best play in 1 area forcing the rest of the team to compensate for that player elsewhere.
So /notsigned
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Jun 12, 2007, 08:43 PM // 20:43
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#5
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Don't care, but I think it would be hard to calculate some things.
'
For example, let's say I run a special Me/Ele or E/Me build with:
- Wards
- Blind
- Knockdown
- Snare
- Migraine
- Sympathetic Visage
- Res
- E-management
I think calculating statistics on this build would be very hard, but I doubt it would be completely useless when played in a good team in the right missions.
Statistics on team-level would be ok, since this states something about the way the team played. This could show that a team is build too offensive/defensive.
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Jun 12, 2007, 09:40 PM // 21:40
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#6
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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/signed
I always liked this information in video games. Good for testing one's self.
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Jun 13, 2007, 12:14 AM // 00:14
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I'd rather it be kept simple. Deaths, enemies killed, time taken, bonus stats. Seriously, interrupts, hexes removed, etc, who gives a toss.
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Jun 13, 2007, 12:36 AM // 00:36
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#8
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/signed ONLY to see this added to the Challenge missions.
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Jun 14, 2007, 01:04 PM // 13:04
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I would give them as an team stats:
- Enemies killed, time taken, etc... but nt for each single character, but for all...
What would healing monks have? Hit points healed? XD
Why to load the server with such things?
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